Old School RuneScape developers face loot-hungry MMO players after an end-game quest turns up worse stuff than a light mob so profitable it became a bot farm

I’ve been keeping an eye on a fascinating microcosm of the MMO economy for a while now, and it’s officially reached a boiling point in the Old School RuneScape community. The recent release of two new enemies, one spitting out millions of gold despite being easy to kill, and the other locked after an endgame quest but struggling to give anything up valuable, it has confused and rankled the OSRS faithful, to the point that developer Jagex recently delayed a planned Q&A session so it could focus on ironing out some loot tables.

In April, zombie pirates were added to Old School RuneScape. These are weak mobs averaging level 28 with only 35 hits, found en masse in the PvP enabled Wilderness, though not very deep in the Wilderness. They are easy to reach, easy to kill and – based on player reports and reputation OSRS wiki – can earn you over 2 million gold per hour, with most of that profit coming from weapons and materials, which, while small payouts individually, add up very quickly. It’s such easy money, in fact, that the countless robots infesting OSRS like termites on an oak tree soon descended upon the pirate zombies in droves.

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