Elden Ring patch 1.12.3 nerfs Bloodfiend’s Arm and other popular weapons

Elden Ring patch 1.12.3 is now available.

The full patch notes, which can be read below, include a nerf to several popular weapons, including the Bloodfiend Weapon.

Following the release of Shadow of the Erdtree, the game’s first DLC, videos circulated online of players defeating bosses in just one hit, thanks to some damage scaling issues that have apparently been resolved in this update.

The location of certain bosses when fighting them a second time is also changed. While most bosses returned to their starting area, the two affected bosses were respawning closer to the player than intended.

Seemingly removed voice lines have been revealed for Elden Ring: Shadow of the Erdtree’s final boss.


Exclusive PvP balance adjustments

  • Reduced the damage and damage animation of the vacuum cutting effect of the Swift Slash skill.

General balance adjustments

  • Increased the intelligence rate of the Carian magic sword and decreased the base damage.
  • Expanded the range of throwing attacks for the following weapons:
  • Smithscript Dagger / Smithscript Cirque
  • Changed the placement of the bosses in the refight against the Golden Hippo and Commander Gaius bosses to be in the same position as in the first fight.

Bug fixes

  • Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
  • Fixed a bug that caused Rolling Sparks and Wall of Sparks Skills to do no damage while some special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon would also apply to the following weapon abilities when thrown left-handed:
    • Raging Flame of the Weak Lord
    • Discuss Hurl
  • Fixed a bug where successfully saving while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
  • Fixed a bug that prevented players from canceling the attack recovery of two-handed hard attacks while rolling for some Backhand Blades weapon types.
  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
  • Fixed a bug where the Bloodfiend’s arm weapon stealth scaling was higher than intended when setting an affinity. The addition of heavy attack status was also reduced.
  • Fixed a bug where the trust scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some Fire Knight’s Greatsword attacks against players was different than expected.
  • Fixed a bug where the attack affinity of some Fire Knight’s Greatsword attacks was different than expected.
  • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
    • Smithscript Dagger
    • Cirque Smithscript
    • Smithscript Ax
    • Smithscript Greathammer
    • Smithscript Spear
    • Golem Fist
    • Smithscript shield
  • Fixed a bug that caused enemies to heal when the maximum HP reduction phasing effect applied by Black Knife Tiche wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
  • Fixed a bug where the unlockable bite attack of the Golden Hippo boss would connect to players more easily than intended.
  • Fixed a bug that caused text to display differently than expected.
  • Some other performance improvements and bug fixes.

Potentially inconsistent performance fixes

  • For the PS5 version of the game, the unstable frame rate can be improved by using the “Rebuild Database” option from the device’s safe mode.
  • On some PC versions, Ray Tracing can be inadvertently enabled and cause unstable performance. Please check the Ray Tracing setting in “System” > “Graphics Settings” > “Raytracing Quality” from the title screen or in-game menu.
  • In the PC version, the message “Inappropriate activity detected” may appear without cheating.

To fix this problem, please verify the integrity of the game files before restarting the game.

  • In the PC version, the unstable frame rate can be caused by third-party applications that control the behavior of the mouse. Disabling these third-party applications may improve performance.